Never Retire from Physical Fitness
Studies continue to show that exercise has a significant impact on brain function, specifically in the aging population. SMARTfit™ systems provide community centers and senior living facilities fitness classes, which help save on staff and contractor-related overhead.
SMARTfit’s™ unique combination of enjoyable, safe and ability-scaled physical activity, cognitive stimulation and social engagement provides a perfect foundation for any boomer and senior brain and body fitness program.
“Active Agers” have affirmed that play is for the “kid in all of us.” They report their mental clarity is sharper for days after participating in a class. In an appealing way, SMARTfit represents a form of time machine; adults get to visit the playground again.
SMARTfit™ Games can be used to increase upper extremity active range of motion and coordination, muscular and physical endurance and improve motor planning.
SMARTfit’s™ programming concurrently triggers sensory and motor pathways, building and strengthening new brain connections by simultaneously engaging the whole body and multiple senses.
A literature review uncovered 22 studies that looked at the effects of game play by older adults. Analysis showed that playing the games had positive effects, including improving physical function, decreasing depression, and increasing cognition and quality of life. Some older adults reported improvements in socializing and willingness to exercise.
Balance is our ability and process how we control our body’s center of mass with respect to base of support, whether it is stationary or moving.
SMARTfit programming influences and refines both the anticipatory and reactive postural control of seniors by incorporating both static and dynamic balance activities. These activities include reaching, lifting, pushing, pulling and change of direction, thereby mimicking the senior’s physical requirements for normal activities of daily living. The progressive style active/reactive physical gaming promotes the senior’s ability to adapt to movement patterns quickly and accommodate to a changing environment.
Results of cross sectional, correlational and interventional studies all support the fitness-cognition relationship.
Games/drills involving a high level of attention, movement, change of direction and speed help to:
• Increase processing speed
• Increase controlled processing (cognitive tasks that start by requiring controlled, effortful processes but that can be processed automatically through practice)
• Increase execution control (planning, scheduling, coordination and inhibition of working memory functions of the brain)
Applications – Visual and auditory processing and discrimination, visual motor integration, vestibular and proprioceptive input, cognitive training, fall prevention and rehabilitation, ocular motor training, stroke rehabilitation, all aspects of sensory processing skills, perceptual motor skills including visual and auditory processing and sequencing, balance and postural control. Games for sequencing, memory and discrimination.
- Reduce fall risk
- Promote postural control and correction
- Facilitate proprioceptive/balance training
- Improve functional mobility
- Treat visual-perceptual deficits caused by TBI, stroke and neurodegenerative disease
- Improve balance and vestibular function
- Improve standing activity tolerance
- Increase strength and physical endurance
- Improve static/dynamic balance to safely reach outside base of support
- Complements active aging and wellness programs
- Assess and train visual-motor and visual-perceptual deficits
- Assess/train visual reaction time