About SMARTfit

SMARTfit’s proprietary OS consists of four software/hardware components that deliver advanced visual-cognitive-motor integration training.  It has has the power and speed to match, measure and challenge the fastest athlete yet is adaptable for most neuro and orthopedic rehab patients as well as all youth and older adult fitness training programs.

SMARTfit’s creates a 360 degree multisensory environment with target screens delivering cues that call for a physical response to progress the game thus simulating training akin to the way humans evolved. In this way, it enables the creation of content that can scale from low cognitive to high cognitive and can be customized to the ability level of participants regardless of age or ability. For this reason, SMARTfit is quickly becoming widely recognized for its ability to ignite neurogenesis and neuro repair.   The following components make up the SMARTfit Technology Platform:

  1. The SMARTfit Controller: manages engagement through gamification which is set up with a time clock, sound system and scoreboard. It is capable of processing speed sufficient to match and exceed the fastest human motor performance, while interacting with as many as 128 target screens. The screens are designed to engage a wide range of cognitive and motor functionality in a 360-degree space. 
  2. Target Screens: Up to 128 LED touch sensitized target screens are capable of working together by displaying a wide variety of visual cues with which the player interacts by performing physical, motor and cognitive tasks. A score is produced representing speed, accuracy and reaction time and this data is captured for reporting purposes. These target screens can be struck with the lightest touch of a finger, handheld objects or air filled sport or medicine balls.
  3. Sensing System: is capable of adjusting to the tactile range of light to heavy contact and is useful in training proprioception and measuring the visual-cognitive-motor responses of participants.  It also trains individuals to manage and apply the appropriate use of power at contact and is capable of identifying accuracy, placement and ball control when employed in sports, sports rehab or fitness training environments.
  4. User Interface: Operators interact with the equipment via SMARTfit’s iOS/Android user-friendly interface. Here they can set up clients, select, design and input personalized programs, run the equipment, measure progress and generate baseline and progress reports. This way, any teacher, trainer, therapist or practitioner can customize and access what they want to see from SMARTfit’s 600-plus video-supported training applications. 
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