Brain Health / Medical Wellness

SMARTfit brain health rehab intervention programs offer quick access to  turnkey exercise programs designed to address brain health and vestibular health.  These filmed programs have been developed by industry experts to facilitate quick access to quality exercises while also allowing for customization to meet the specific needs of each client.  As a result, the art remains with the therapist and SMARTfit provides the tool for scalability, efficiency and validation of progress.

Here are some examples of brain health programs showing what can be accessed from within the SMARTfit app-based user-interface:

Brain Health / Medical Wellness – Click on each video icon to see an example of SMARTfit’s Pre-designed programs:

Language Seek ABC SL Left (Level 3) The height of the SMARTfit Mini must be adjusted to allow the player to keep an upright standing posture when striking each target. The player is within arm’s length of the system and will remain balancing on their the left foot until time expires. Strike Tap the Go target to begin the time clock. There is only one correct letter amount among several options and the targets reset after a correct strike tap has been made. The correct letters will sequence in the order of the alphabet after each successful strike, while beginning at starting with the letter A.
Left Right Both Forward and Backward (Level 3) The height of the SMARTfit Mini must be adjusted to allow the player can to keep an upright standing posture when striking each target. The player is within arm’s length of the system and a line of tape must be placed just behind the player. The player will continue to step forward and backwards over the line of tape while alternating the foot that steps forward and back until time expires. The player will strike one target during each step forward. The player will strike every “R” with their right hand, every ”L” with their left hand, and every “B” with both hands.
Memory Colors Sit to Stand (Level 2)  The height of the SMARTfit Mini must be adjusted so that the player can keep an upright standing posture when striking each target. The payer begins in a seated position, then stands up to strike the GO target and then continues to strike two randomly selected targets to reveal the color on both targets. The target will remain lit if a match is found or the targets will turn off if there is no match. The player will sit down, stand up, and strike two more targets until all pairs are found. The gamified activity ends when all pairs are found and struck in sequential order.
Go No Go Seated (Level 3) The height of the SMARTfit Mini must be adjusted so that the player can keep an upright seated posture when striking each target. The player remains seated and within arm’s length of the SMARTfit Mini. A hand strike tap or a hard surfaced drum stick/wooden spoon can be used to strike each lit target. The player will strike every target that displays a green O and avoid the red X. The speed of the target moves every continue until the time expires.
Attention by 2’s Standing (Level 2) The height of the SMARTfit Mini must be adjusted so that the player can keep an upright standing posture when striking each target. The player remains in a normal standing stance and within arm’s length of the SMARTfit Mini. The player will use their the hand to strike each target. Strike the Go target to begin the time clock. There is only one correct number among several options and the targets reset after a correct strike has been made. The correct numbers will count by 2’s after each successful strike, while beginning at the number 0.
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